Nexus requirements
Mod name | Notes |
---|---|
Armor and Weapon Keywords Community Resource (AWKCR) |
Mods requiring this file
To give credit where credit is due, the shirt, and belly ring were made 100% by me, the boots are from Neovinci’s Christie armour from Oblivion, the panties are from anano’s panties mod, and the gloves started life as Bethesda’s arm wraps and then I brutalised them into an excessively poly counted mess. The mod requires HDT High Heels.
Mod name | Notes |
---|---|
Pip-Boy Customisation Framework x UCO Unified Clothing Overhaul | |
UCO Unified Clothing Overhaul - Spanish translate | Se requiere para funcionar |
Credits and distribution permission
- Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permissionYou are not allowed to upload this file to other sites under any circumstances
- Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
- Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
- Asset use permissionYou are not allowed to use assets from this file under any circumstances
- Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
- Console modding permissionThe author uploaded this mod to Bethesda.net and it is available for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Gambit77 and Valdacil for AWKCR integration.
Donation Points system
This mod is not opted-in to receive Donation Points
Translations- Spanish
Translations available on the Nexus
Language | Name |
---|---|
Spanish | UCO Unified Clothing Overhaul - Spanish translate |
Name |
---|
PS4 version on Bethesda.net |
XBone version on Bethesda.net |
![Petz 4 mods Petz 4 mods](/uploads/1/2/4/6/124695438/735428512.jpeg)
Version 72
- Support for updated keywords added in game version 1.10.64.
Version 71
- Added 12 additional patterns to the available color swaps for PipBoys.
Version 70
- Corrected an issue where the custom meshes for craftable Combat Armor Helmets with working lights, and Super Mutant Vault Suits were missing and did not display in game.
Version 69
- Added Laser Muskets to the available weapons for CC weapon skins. Improved stability for users of Asian versions of the game where Bethesda hasn't released the latest CC enabled version of the game yet.
Version 68
- Weapons Skins purchased through Creation Club should now be correctly available at the weapons workbench for appropriate weapons.
Version 67
- Updated Pipboy world model to reflect Bethesda changes in latest game version.
Version 66
- Added additional color swaps for a large range of items.
Version 64
- Compatibility update for Creation Club. Purchased Pip-Boy Paint Job content from the Creation Club store will appear in list of available modifications for both player and UCO NPC pipboys together with the multitude of options for color swaps for pipboys included in UCO. Note that the CC swaps are a simplified single swap compared to the primary and secondary options in UCO.
Version 63
- Corrected an audio bug with synth metal gloves costume.
Version 62
- Added childrens clothing to items that can be crafted.
- Various minor bug-fixes.
Version 60
- Added additional wig color and style options.
Added craftable floral pre-war dresses. These are only usable on female's and will make males semi-invisible. They are also not fully animated so are best used for female NPC's such as vendors.
- Added additional wig color and style options.
Version 58
- Corrected the weight of separate craftable Cage Helmets & armorless Operators Skirt Suit dresses.
Version 57
- Minuteman T-45 Armor should now correctly unlock. Added a small number of additional color swaps.
Version 56
- 54 new color swap patterns added for Pipboys. Corrected 1st person view for craftable Combat Armor Helmet with Light / Marine Combat Armor Helmet with Light.
Version 55
- 55 additional color swaps added to vaultsuits. Non-number decals can now be used on Vaultsuits (in the same position on the back as vault numbers). New craftable armor/clothing has been added to a number of categories including Combat Armor & Marine Combat Armor Helmets with working lights.
Version 54
Version 53
- Added a large number of additional color swaps. Most base game items now have at least a basic black color swap. New Gold color swaps added to Pipboy, T45/T51/T60/X01 Powerarmor, and Synth Armor. Camo patterns added to Vault Suits. A number of new patterns series have been added to Bandanas - these are planned to be added to more items in future updates (together with continued expansion of other colors/patterns onto items that do not yet have them implemented).
Version 52
- Fixed an issue where the hazmat suit helmet did not display properly. Added craftable versions of the standard, damaged, and a helmetless hazmat suit to the crafting feature.
Version 51
- Additional color swaps for Power Armor and MM Generals Uniform. Reilly's Rangers Decal & Vault 1 number added.
Version 50
- * Gunner, Missing BOS Ranks, and Institute X01 power armor paint can now be permanently unlocked via question completion.
* The craftable Nuka Girl Costume Replica is now available in a number of forms and can have the jetpack hidden. A separate work working Nuka Girl Jetpack is now also craftable.
- * Gunner, Missing BOS Ranks, and Institute X01 power armor paint can now be permanently unlocked via question completion.
Version 49
- Weapons & Ammo crafting components rolled into main mod (and DLC addons) to reduce the total number of .esp files used by a full install of UCO.
Color swap enabled on Player and NPC Pipboys (requires use of Enabler component to color swap Player Pipboy).
- Weapons & Ammo crafting components rolled into main mod (and DLC addons) to reduce the total number of .esp files used by a full install of UCO.